Platinum roads. The Evil Within

PS4 capabilities expand with each system update. In addition to the stability of the system that has broken the ceiling, sometimes Sony pamper us with more interesting functions. One of these functions is the addition of the moment of taking a trophy by the screenshot, which is captured, in fact, the very moment with a system notification. It is a pity that such pleasant human ear ringing, signaling a new reward, cannot be listened to again and again.

This function causes the more interest, the more time has passed since the trophy – it is pleasant to refresh the memories of a particular game, looking at the thorny path to a platinum trophy. And the first such game, the trophies for which I would like to remember, will be the Evil Whin.

Platinum roads. The Evil Within.

To begin with, the first trophy, a silent killer, was received even before the function of auto screenshots. It is amazing how many all kinds of tactics are invented for its receipt and the fact that this trophy was received by me literally at the first hour of the game. Actually, the very first farmers in the village fell under the onslaught of Tesak Castellanos.

Further trophy for the murder of a sadist in the third chapter. As you can see from the screenshot above, the main character does not have to survive when killing a boss.

It is always nice to receive trophies that are optional, but are performed without any tips, and sometimes without viewing the list of trophies. Trophy Second House one of these. Having in the satellites of Dr. Jimenez, Sebastian, not particularly burdened with remorse, gives a cigarette to the native brother of the worker of the medical institution.

In general, empty bottles are the main friends of the protagonist in the nightmare world of Ruvik. And the enemy will help to distract and knock on the head a groaning farmer will fit.

Only closer to the 5th chapter was it possible to get such a simple achievement – to kill 30 opponents. Here, of course, it is worthwhile to understand that at first, when the character is not particularly pumped and there are really few cartridges, flight is the best way to solve problems.

This is already more interesting. The first meeting with the "spider" leads fear, horror and panic. Given the number of cartridges and, in general, the general high complexity of the game, it is strictly incomprehensible (and is it necessary to kill it)? Fortunately, torches and barrels with explosives, kindly placed by gam designers, are able to equalize the forces. But to be defeated the first time, in the world The Evil Whin in bosses is a bad tone.

It is not surprising, but the trophy of the meat bonfire managed to get in the first “crowded” place-the 6th chapter, construction. At that moment I still did not know that I would remember this chapter for a very long time.

In general, the bosses in The Evil Within are divided into two groups. The first is God, how to survive at all when fighting with him for more than three seconds? The second is damn, so for this monster they also give a trophy? So this is what, the boss was? Here, the twin brothers are more likely to the second group. Several explosive bolts for the first, harpoons and shotgun on the second. Easy enough fight.

It’s nice to realize that the box has become black in Russified versions of trophies. In the original, he was just What’s in the Box?! In the presence of a couple of frosty bolts, at an average level of complexity, a safe -headed one also cannot contrast anything to Sebastian. The ability to revive and the gas attack can punish not too hasty players, because you need to act in this place quickly.

A monster named Amalgs finds us in the underground parking. He runs and jumps quite briskly, but even a huge eye does not give him vigilance and loses Castellanos at the nearest pillar or under parked cars. Accordingly, the tactics of the battle with him are exactly two – either we hide behind the shelters and take out parts of his body from the sniper rifle, or we shoot at point blank range of all available trunks. Both tactics are very effective. The main thing is not to gall up in utility rooms – the boss likes to express all his dimensions to express dissatisfaction with such close rooms.

According to the laws of https://blacklotuscasino.co.uk/login/ the trophy, getting into the paranoid world of a maniac is not yet enough to go crazy. A real maniac is a serial killer who destroyed two hundred living creatures. It is clear, given that for platinum you need to go at least three times, the trophy can be considered plot.

Stone jungle give enough spaciousness for huge monsters. A fight with huge spiders may not be particularly complicated (although small beetles crawling out of his belly can seriously spoil the life of the main character), but is distinguished by dynamism. Cartridges from those very bugs, by the way, are pouring out of a cornucopia, so it is unlikely that it will be possible to die.

This is another optional trophy that fell by itself. Finding all three fuses at the level of labor is not, they are scattered almost in the course of movement, and the supplies hidden behind the opening doors will help to restore after the fight with the boss.

The first contender for the honorary title "Frozen Magnum". Actually, the cartridges for this boss should definitely not be sorry. If you act quickly, then the octopus does not even really have time to do anything. But if you delay, you will be overtaken by all its cunning tricks, among which invisibility, and crawling, and exploding larvae … in general, a complete set. Therefore, once again – we quickly get Magnum and do not leave the boss a single chance.

Ruvik, being the final boss of the game, can surprise, perhaps, an unusual battlefield. How to expect from him from the enemy – the whole battle is, in fact, one large Katszen. Of course, you can die, since most of the attacks of Ruvik are killed the first time. A kind of training in front of akum. The fight is divided into several phases and even after the defeat to pass all the stages will not be required again.

I started playing at the level of complexity survival (Survival) and received two trophies at once for passing. Having looked at the game as a whole, you understand that it adds gradually, over time. A rather dull start scared me away from passing for two and a half years. The game slowly draws into its atmosphere and is revealed in all its glory only to the end. However, having gone through the first time, I clearly decided for yourself – you need to take platinum!

After passing the game, the tedious process of pumping the character began. Here I would like to say "thank you" Japanese gam designers for the raven. The opportunity in ten minutes in the third chapter to earn 110 thousand green gel very strongly accelerates pumping.

In parallel, everything in the same third chapter, managed to knock out a couple of trophies associated with the murder of monsters. A burning torch neatly lying on the ground allows you to quickly gain 5 killings by cremation, and abundantly drunk axes from defeated enemies help to gain 25 murders in hand -to -hand combat.

Somewhere at this moment we get the last storage trophy for the murder of four hundred enemies. Such accumulative trophies that are knocked out by themselves are pleasant enough – they do not need to remember about them, they do not need to be “farm”. They turn out by themselves as platinum trophy is obtained.

But this trophy, in my opinion, is quite stupid and is only aimed at ensuring that the player at least once used the secret weapon received after the game. It would be more logical if these same murders from a grenade launcher had to gain a hundred. But for the trophy you only need 10 killings. We pull out a grenade launcher, in the first serious mess, we explode everyone who moves, get a trophy, forget.

Then there are situational trophies that were not received during the first passage of the game. Go through the chapter 8 without shots. The fact that there are few enemies at the level (about small wretches who jump out around the middle, we safely forget), the chapter itself is very short and the fact that the game allows you to choose the minimum level of complexity when the chapters are repeated, in fact, nullifies the complexity of all situational trophies.

Let us get a little. This is why, in order to get a trophy, to demand from the player to pass the corresponding chapter to the end? To then look at such cinematography that are striking (stripes!) screenshots? It is incomprehensible.
On trophy – at a low level of complexity, the safe -headed can do nothing at all. We kill the boss twice, according to the plot, and in other cases we just run away. Can be frozen with a bolt if you really get it.

A funny fact is associated with this trophy. At the first passage, it seemed to me very obvious that the game should have a trophy for killing all monsters driving a bus. How much my surprise was when the demand for trophies was a demand not to knock down a single monster. I had to replay a whole chapter for the last scene.

The boss, which seemed immortal at the first passage, lay down at a time when using fiery harpoons, machine gun and grenade launcher as part of the new game plus. On the minimum complexity, Laura does not differ in agility and moves at the speed of the wounded to the causal place of the snail.

Trofa name – a clear reference to the hit from Arkane Studios. To get it, you need to go through part of the second chapter without killing monsters. You can catch your eye, this does not affect the trophy. Actually, there is nothing more to add. On the minimum complexity, a completely pumped character runs at a sufficient speed to run any cluster of farmers.

Here on this trophy I want to stop in more detail. The description reads – kill 5 opponents with each type of crossbow bolt. Everything seems to be clear, except that electro-caps and blinding bolts cannot kill anyone in themselves. There are no questions with other bolts – the fiery harpoon, explosive and freezing bolts were actively used during the first passage more than five times, definitely. However, blinded opponents can be slaughtered with a knife in secretly mode, and immobilized electric shock can be set fire to. When the third dozen blinded opponents went, and the coveted trophy did not fly out, I began to suspect that there was some more unwritten condition.
Can be used all types of bolts are needed within the framework of one game session? I tried it, it did not help. Maybe I forgot the primary school program and forgot how to count up to five? I recorded the video and counted – everything is in order, every type of bolts was clearly killed by more than five opponents. As a result, the thought flashed that the arson of paralyzed opponents was not a murder? Actually, this became the root of all the problems. An unspoken condition is the fact that zombies need to finish the zombies already. Frozen, blinded, paralyzed – shot from a shotgun. Only after these manipulations did the trophy fall out. I dare to assume that explosive bolts and harpoons are still considered in its purest form.

I don’t know why, but I was very afraid that I would get carried away with shots from a revolver and shoot Milah a sadist. Therefore, I chose a simpler tactic. Blinded – stabbed with a knife. Blinded again – stabbed again with a knife. At the minimum level of complexity, I had to repeat eight (it seems) once to prove that the knife is really stronger than the saw.

Our partner Joseph is trying to commit suicide not only in videos. Love to rush into the crowd of enemies, apparently, he was vaccinated from an early age. As a result, a fairly simple point had to be replayed several times, memorizing the points of the appearance of all opponents and destroying them until the manifestation of the suicidal inclinations of the Asian.

Returning to the issue of suicide … I did not feel fate and at the first opportunity saved Joseph from shameful death. There is a suspicion that if you linger a little, the partner will break with joyful laughter from the bridge.

These four trophies are combined into one block, since they are associated with one stage – Akum! Well, what can I say … it’s difficult. But! There is one significant but. We will make (non-) a large lyrical digression.

The Evil Within is quite complicated. Why? Because she does not give any concessions. For comparison, take the Uncharted series and, as a vivid example, acrobatic elements. In most cases, the player only needs to approach the edge and choosing a direction (not always a mandatory criterion) press the jump button. Run, a miscalculation of distances, and sometimes a direction – all this is taken by the game itself. The player, in fact, is mistaken very often, but the game of an invisible hand directs Drake through the abyss herself.

There is no such thing in The Evil Within. Most of the traps kill the first time, many ordinary opponents also have attacks that can kill in one reception. Bosses, to match their status, also do not like to ceremony. Going into a new location, the player will most likely die from some kind of trap not always striking. Through death, the player learns this ominous world and finds the same way to pass the next chapter.

So, Akum is about the same. Only you have to die much more often. You try in one way – you die. You try in another way – you die. Repeat until a positive result is obtained. Opponents become much more frozen and tenacious. The beauty of Laura generally rushes around the crematorium as scalded. Although, so it is probably. You jump from each trap like fire, and you remember the location of opponents with firearms by heart. Seriously facilitates this regime of the trophy keyboard – collect the keys, open the lockers in the registry I recommend it in this mode. Cartridges and gel will not be superfluous, definitely. There are enough supplies to completely pump a couple of types of weapons, bolts and run by by the end of the game. Nothing more is required. Ah, well, patience. Many. So many.

Yes, and since for the trophy the keyboard will have to search each corner, I also recommend that you also recommend that the trophy is at this stage.

Another lyrical retreat. The style of receiving a plain, which was chosen by me for a very long time, suggests that the first passage of any game should be held without any guide and guides. As they like to call it for themselves. During this passage, you understand whether there is a desire to knock out a platinum or not. But often, the Evil Within is no exception, the game with certain restrictions is additionally required. For a limited time, without murders, without using one or another weapon, without pumping and so on. And I don’t like to mix all these restrictions. This, of course, increases the expenses of time (not a fact), but allows you to concentrate on one specific purpose.
As a result, passing in less than 5 hours and passing without pumping, I shared. Having launched a new game plus and armed with a well -deserved custom I managed to fly the game in 3 hours. Absolutely nothing complicated and, of course, after akum, each location has already been memorized by heart.

And here is the passage without pumping. For obvious reasons, the trophy cannot be obtained within the framework of the new game plus and, in general, closer to the end of the game, even on the minimum complexity, certain problems may arise. Unreasonable pockets are especially felt when some of the ammunition has to be left at the level. And very weak bolts are not so saved, they have to be crafted simply on an industrial scale.

That’s actually all. The absolute evil trophy is the platinum that should be proud. It definitely requires the player patience, time and, to a certain extent, good luck. Consider her super complex or not – the personal business of each player. In any case, the process of receiving this platinum will remain in memory for a long time.

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