HELLDIVERS 2 players rebelled against Super Earth and created chaos landing

Disappointed with the latest editors from Arrowhead And politics Sony HELLDIVERS 2 fans organized a real resistance on the network, which received the name Chaosdivers, which can be translated as chaos paratroopers.

Representatives of this movement crave the fall of a super-earth, they want the automatons to capture the heart of democracy during the galactic war and betray it to fire. Further posts on Reddit and the creation of memes did not come.

While players have fun with writing campaign messages in the spirit of the propaganda of a super-earth, but calling to rebel, but many are asking Arrowhead to add chaos to the game as individual opponents or as part of a temporary PVP mode.

Fans even created the concept of raincoat of chaosites. The text from the description reads: “Your eyes opened. You rejected your house and washed in the blood of your brothers. Your actions will have consequences. Super-Earth children I will burn in the flame of your rage. And you will not regret anything".

Community HELLDIVERS 2 Once again it has proved that it can generate ideas and rally around them. While the studio Arrowhead I did not react to the appearance of Chaosdivers, but earlier they have already agreed to add a cloak to the game based on the roar of the project bombing in Steam.

Another fan creativity.

August 16, 2024 Someone deserved a banana-Black Myth: Wukong received positive assessments of critics

August 17, 2024 San Andreas for VR canceled

HELLDIVERS II

The best comments

and still have not added, although almost 3 months have passed almost. I do not think that drawing textures with 5 stripes costs such labor costs

I think it is not added because the situation with Sony has not changed and the game is banned in most of the world. Add them now a raincoat, it would look like a mockery

Yes, Sony of course those still idiots. And the point here is not only the mandatory registration of PSN.

Why did she see how people came to people Helldivers 2 did not abandon all her strength to hold them? For good Arrowhead, it was necessary to immediately send more studios in support so that they accelerated the release of new content. It would be much better than spending time and resources on the same Concord that will glue the fins immediately after its release.

I don’t think it’s the point. Arrowhead said they will discuss with Sony the opportunity to introduce a cloak. It seems to me, Sony simply did not agree, and the incisions did not begin to argue.

The players bored so much that some just left, others want to generate content themselves to entertain themselves. If you give the opportunity to make mods (this is just superly difficult in the current architecture of the game) and use them (even more difficult in the current architecture of servers), this will give an okhoretic impetus to fill the game with content. But this will not happen.

In general, the concept of cool.

Well, yes, idiots. We are talking about a specific case. And the specifics of this case is that a studio appeared that made an online game that could provide stable income. Take measures that will potentially strangle online (even if other factors have influenced the results: people have played up, the content does not come out as fast as we would like) – idiocy. If you think that exclusively brilliant people are sitting inside the corporations, then in vain.

Take the same MIKs who https://goodwincasino.co.uk/bonus/ have just sold the rights to high-fi rash. They sold the rights to the franchise, which did not bring them money, but forgot to take into account that the lack of money is not in the problem franchise, but in a number of decisions that T -shirts themselves made (day day, release in Gampass).

"Smart uncles in costumes know better". Aga-yes. They are never mistaken. That is why no business in the world has never collapsed and not a single company became bankrupt.

No advertising before the release, and gamepass on the day of release. Lol.

In general, the rhetoric "well, smart uncles in costumes know better" in itself is erroneous. You appel to "authority". (who is in itself doubtful). These “smart uncles” are ordinary people who can make mistakes in the same way as any other. Only the price of their error costs other people of work and money. And the amount of money = \ = the amount of the mind.

So she is covered with another 1 part.

Cosmodesant + Vakha / Paphos = Helldayvers)

Deep Rock Galactic has modes and you can calmly play with randomes, in the list of lobby servers with mods are marked separately. This is not such a problem, but of course it is very difficult to do than not to do)

Considering that Vakha was also inspired by a star landing, both the book of Heinlin and the Film of Verkhoven, you can find a lot of things from Vahi. Terminids instead of tyranids, automatons instead of necrons, propaganda nevertheless more reminds the propaganda of the empire, rather than the Verkhoven film (only an entrance video is similar), in one of the recent updates they added a real bolter (although not automatic) and much more, there would be a desire to look. That is, they are similar not only with cosmos and drops)

But I know for sure that people are firstly with experience and what is no less important in context (and not deciding retroactively, as dear all-knowing commentators do)

And also these are people out of their metrics, whose global success indicators do not always agree that ordinary users want.

"Silence of cattle, they know better"

High Fay – forgive God, an absolutely unnecessary “franchise” (consisting of one game, lol) who, with a great degree of probability, will never bring that gesheft for which T -shirts spent their billions. Merge to hell and the studio and the right to the game – on their part it is mercy.

You decided for everyone that "no one needs"? Lol. And yes to sell the game is the task of Mikes, not the developer studio. The task of the development was to make a game, they made the game, it was the T-shirts that did not do their job, but for some reason not the publishing house closed.

It was a conscious experiment. He did not give a result. And with a standard run -in release version, the game would be guaranteed to bring more. But this would still not be (in fact a bright version of metrics, the possibility of an experiment is more expensive than that profit that it could bring).

What was the examiner? “And let’s not advertise the game, throw it on the day of release in Gampas and see how it is not to be sold?»Type of the result of this is obvious to anyone. As a result, “smart uncles in costumes” themselves drove their pants, but the closure of the studio is “mercy”. Lol. This is the letter of your refutation "they know better".

Когда Майкрософт покупает очередного издателя/студию она в первую очередь платит не за таланты которые там работают и не за потенциальные крутые игры. She takes famous and promoted iPs.

And who will develop these "cool games"?

Why is it "must be done"? If we exclude the “dials in the report”, then literally nothing.

"Shut up the cattle, they know better". Yes, they make them idiots, not ignorance of a commentator metric on the Internet. They are made by idiots their absolutely idiotic solutions. For the success of some Helldayvers2, Sony had to literally not do anything at all. But even with such a task they could not cope.

Well … Sobsna Hello Verkhoven’s movie. From Vakhi here space and drop.

Oh, this notorious independence.

I in no case do not think that there is completely geniuses. But I know for sure that people are firstly with experience and what are equally important in context

This is easy to refute. The highest management, which made a decision on PSN, clearly has nothing to do with the contest. Knowledge of context would help anticipate the indignation of a huge number of players. Let me remind you that they rolled their decision, which means that they did not expect such a reaction. But they did not expect, because they have no idea what they are doing.

And also these are people out of their metrics, whose global success indicators do not always agree that ordinary users want

It’s good that you have talked about metrics. Let’s look at another specific example. “Metrics” showed Warner to the top management that the “suicide squad” needs to be made a cartoon jerk and earn money. Did these metrics help them hard? Alas, no. Meanwhile, the knowledge of the context that you attribute to them would help them understand that Rockstedi is good in a completely different one and from the “Suicide Squad” awaited a completely different. Thus, the people to whom you attribute “Knowledge of context” forced the team without experience in creating online jerking out to do online drore. Sonya with noti DOG tried to do the same (also from a good knowledge of the context).

If they looked not only at the amount of money that some successful online project bring, but at a wider, sorry, context, they would see that the creation of such a project in the game industry is identical to the campaign in the casino, from which most players in this casino leaves empty pockets. In addition, they would see that successful online projects are made not only out of the desire to copy the trend, but they set this trend, but also demand that they pour in frantic amounts of money and incredibly charged development teams who know what they are doing (and not just copy, because someone wanted money from above). You can continue to attribute to them knowledge of the context, but I see it doubtful.

High Fay – forgive God, an absolutely unnecessary “franchise” (consisting of one game, lol) who, with a great degree of probability, will never bring that gesheft for which T -shirts spent their billions.

Mat Boti has completely different testimonies, because he needs “small image projects” (he is either an idiot, or experiences problems with the knowledge of “context” in the place where he controls). And if seriously: Hai Fa Rash should not bring any billions, this should do the whole machine of studios whole. It is impossible to reason about how much this could be a profitable franchise, since neither you nor I know anything, what if: 1) there was marketing; 2) The game was not in Gampass. Meanwhile, the only task that must be set before Hi Fi Rash is to go to zero. Dividends can be obtained not only in the form of clean grandmas, but also by increasing the experience of studios and developments that work for you. At one time, Sonya understood this perfectly, and that is why they destroyed Mikov in the previous generation (studios that cultivated for years, forming a certain culture of development in them). And yes, in order to understand such a thing, you also have to be in context, and not just look at the numbers.

Well, there were. If you think that the lack of marketing and access to Gampass are not such factors, then the burden of evidence lies on you, and not on me.

Когда Майкрософт покупает очередного издателя/студию она в первую очередь платит не за таланты которые там работают и не за потенциальные крутые игры. She takes famous and promoted iPs.

Which is also not always far -sighted, because the industry is full of examples when a loud name or a popular universe – that very ip – did not lead to steep sales.

Competitions of games and these "role" games are pleasing and having fun much more than the game itself. I hope AH all the same will listen to people and keep the word, and two months taken to revise the balance will help make the game better.

Hello. In fact, an example with the auxilia works against your opponent. Apex was made by ultra-talented Zapopella and his studio, who have vast experience in creating online shutans. Yes, this was done under the wing of EA, but the chip is that Zampella had a clear idea and a good idea of ​​how to do such things. + He knew that he could offer these competitors to the players. The logic of your interlocutor is that the corporation has metrics that are a key factor when achieving success. Meanwhile, the apex was dissolved not because someone had metrics there, but because his developments had an original creative plan and a desire to work in this direction. The absence of these factors d executed the ANTET.

Thus, the apex is an example of how just a solid development team and an ultratic leader of these developments can make money.

Leave a Reply

Your email address will not be published. Required fields are marked *